Unity metaverse, 3D reconstruction, and VR content development
Turning reality into digital — and imagination into experience
VR/AR/3D services cover the development of immersive experiences: Unity-based metaverse content, photorealistic 3D scene reconstruction with Gaussian Splatting, interactive VR storytelling, and augmented-reality apps. TreeSoop is a team of KAIST and POSTECH engineers with singular references — 3D bloodstain reconstruction for police forensics, GenAI-driven VR storytelling, and metaverse concerts — rated 4.92/5 on Wishket, Korea’s largest dev-outsourcing platform.
Creating realistic 3D spaces or objects takes specialist 3D modelers and long production timelines — putting it out of reach for most small and mid-sized companies.
VR/AR content built without accounting for hardware specs or deliberate UX design causes motion sickness, awkward controls, and shallow immersion — and users leave.
Accurately digitizing retail stores, construction sites, or cultural heritage sites traditionally requires expensive LiDAR equipment or photogrammetry specialists.
We apply Gaussian Splatting to reconstruct real spaces into photorealistic 3D models from nothing more than smartphone footage — cutting cost and time by 90% versus traditional 3D modeling.
We build Unity-based metaverse platforms with avatars, virtual spaces, multiplayer interaction, and live real-time events.
We combine LLMs, image-generation AI, and voice synthesis to create interactive VR content where the story branches with every choice the user makes.
We develop AR apps (ARKit/ARCore) that place 3D objects in real space through a smartphone camera, plus WebAR experiences that run instantly in the browser.
We analyze the target platform (VR headset, smartphone, web), target users, and required technologies, then decide on the optimal implementation approach.
3D modeling, Gaussian Splatting capture and processing, and texture and lighting work lay the visual foundation of the content.
We build the core interactions — user controls, animation, physics simulation, and multiplayer synchronization.
Rendering optimization and asset lightweighting to hit a stable frame rate (72fps+ in VR) on the target device.
We handle distribution to target platforms — the App Store, Meta Quest Store, and the web — and support continuous updates driven by user feedback.
Development of the WrightHere platform, combining LLMs with image-generation AI to deliver VR story experiences that branch infinitely based on user choices
Built the Asimula metaverse concert platform with real-time avatar audiences, artist holograms, merchandise sales, and fan-meet features
Developed an investigation support system for the Korean National Police Agency that reconstructs crime scenes in 3D with Gaussian Splatting and analyzes bloodstain patterns with AI
90%
3D production cost savings
Gaussian Splatting vs. traditional 3D modeling
72fps+
VR rendering performance
Target frame rate for a motion-sickness-free experience
5,000
Concurrent users supported
At metaverse-event scale
3x
Deeper immersion
Increase in dwell time vs. 2D content
Our experts will recommend the best approach for your project.