Web

Unity metaverse, 3D reconstruction, and VR content development

VR/AR/3D

Turning reality into digital — and imagination into experience

VR/AR/3D services cover the development of immersive experiences: Unity-based metaverse content, photorealistic 3D scene reconstruction with Gaussian Splatting, interactive VR storytelling, and augmented-reality apps. TreeSoop is a team of KAIST and POSTECH engineers with singular references — 3D bloodstain reconstruction for police forensics, GenAI-driven VR storytelling, and metaverse concerts — rated 4.92/5 on Wishket, Korea’s largest dev-outsourcing platform.

Pain Points

Are you facing these challenges?

3D content is too expensive to produce

Creating realistic 3D spaces or objects takes specialist 3D modelers and long production timelines — putting it out of reach for most small and mid-sized companies.

VR/AR experiences fall short after launch

VR/AR content built without accounting for hardware specs or deliberate UX design causes motion sickness, awkward controls, and shallow immersion — and users leave.

Digital twins of real spaces are hard to build

Accurately digitizing retail stores, construction sites, or cultural heritage sites traditionally requires expensive LiDAR equipment or photogrammetry specialists.

Solutions

How we solve it

Gaussian Splatting 3D reconstruction

We apply Gaussian Splatting to reconstruct real spaces into photorealistic 3D models from nothing more than smartphone footage — cutting cost and time by 90% versus traditional 3D modeling.

Unity metaverse development

We build Unity-based metaverse platforms with avatars, virtual spaces, multiplayer interaction, and live real-time events.

GenAI-powered VR storytelling

We combine LLMs, image-generation AI, and voice synthesis to create interactive VR content where the story branches with every choice the user makes.

AR apps and WebAR

We develop AR apps (ARKit/ARCore) that place 3D objects in real space through a smartphone camera, plus WebAR experiences that run instantly in the browser.

Process

How we work

Use Cases

Where it's put to work

Entertainment

GenAI VR interactive storytelling

Development of the WrightHere platform, combining LLMs with image-generation AI to deliver VR story experiences that branch infinitely based on user choices

25-minute average session time and a 68% return-visit rate
Live Events

Metaverse concert platform

Built the Asimula metaverse concert platform with real-time avatar audiences, artist holograms, merchandise sales, and fan-meet features

5,000 concurrent users; 3x the revenue of offline events
Law Enforcement

Crime-scene bloodstain 3D analysis system

Developed an investigation support system for the Korean National Police Agency that reconstructs crime scenes in 3D with Gaussian Splatting and analyzes bloodstain patterns with AI

60% reduction in scene-preservation time and improved analysis accuracy
Results

Proven by the Numbers

90%

3D production cost savings

Gaussian Splatting vs. traditional 3D modeling

72fps+

VR rendering performance

Target frame rate for a motion-sickness-free experience

5,000

Concurrent users supported

At metaverse-event scale

3x

Deeper immersion

Increase in dwell time vs. 2D content

Portfolio

Related Projects

FAQ

Frequently Asked Questions

Yes — if we build it with WebXR or WebAR, it runs in a smartphone browser and is accessible without a VR headset. We recommend an accessibility approach matched to your target users.
AI-Native TeamThis service is delivered through an AI-native workflow built on Claude Code and Superpowers
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Let's talk about VR/AR/3D

Our experts will recommend the best approach for your project.

official@treesoop.com